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Use the following structure format: /dev_hdd0/PS2ISO/Test Game (simple naming format - no cover download) /dev_hdd0/PS2ISO/Test Game/ISO. VME (m M will create it if missing) /dev_hdd0/PS2ISO/Test Game/SAVEDATA/SCEVMC1.
multi MAN_Covers_6473_PS3_(124MB) * Supports ODDE MCU 1.0, 1.1, 1.2, 1.3 and later * Supports downloading game covers * Supports downloading themes * Includes Showtime for m M by Andreas Oman (so no need for separate ISO and reset/eject/reload) * Changed exitspawn method (thanks to kakaroto for the suggestion) - that means that now Retro Arch or other apps can be seamlessly integrated again with m M on OFW ODDE * Added Croatian (Hrvatski) language - translation by Robi666 * Added Slovak (Slovenčina) language - translation by lubek76 * Updated Czech (Čeština) language - translation by varinek and Mutagen * Fixed some issues with downloading covers/updates Now multi MAN supports 34 languages.
multi MAN ver STEALTH (20130908)(38.56MB) (Install report_file with dean K’s install PKG by placing the file on the root of the memory stick and PRESS START to install it) * Added support for 4.46DEX (REX) * Added support for 4.46 CFW * Fixed "Change BD-Movie Region" for 4.41CFW multi MAN (): * New server for covers/themes/webcolumn/game-updates multi MAN (): * Updated Showtime for m M to * Updated PS1 Emulator (ps1_emu.self) to 4.41 (it will be used on 4.40 and 4.41 CFWs) * Updated PS1_NET Emulator (ps1_netemu.self) to 4.41 (it will be used on 4.40 and 4.41 CFWs) Now m M will use ps1_emu/ps1_netemu from 4.41OFW (patched of course) when launching PS1 ISO/BIN CUE backups if your PS3 is running 4.40CFW/4.41CFW.
BIN is used for USB games and is used for internal HDD games) 3) [-] BD-Mirror | [X] USB Patch (Only USB patch selected) - (no effect) Same as before 4) [X] BD-Mirror | [X] USB Patch (Both options enabled) - AIOMOD. m M will use the old bd-mirror method for USB games (moving /PS3_GAME to the root of the USB HDD) and is used for internal HDD games) This will make m M fully compatible with older and newer cobra/non-cobra firmwares, providing all possible options for all games/environments.
By using option 4) on standard firmwares the user won't have to manually delete/rename AIOMOD.
After you update to nothing should change for most of you.